- Hufford, Duane F.
University of Maine Graduate School
A forest stand model is built for gaming simulation that adopts concepts employed by individual tree/distant dependent, individual tree distance independent, and whole stand/distance independent philosophies. The model features a flexible stand initialization routine capable of generating bivariate height and diameter distributions described by the game player using N.L. Johnson's system bounded distribution. The Weibul distribution is also available in conjunction with an empirical height-diameter relationship for generating an initial stand. After a stand is initialized the game player may grow, inventory, and manage the simulated forest through flexible group options. The management options presently available include inventory, thin, fertilization, program diagnostics output, restart and quit.